Disclaimer: We love MIFF, this is not meant to tread on any toes or big-note, this is purely an exercise to try and make their digital experience a bit better.

Disclaimer II: We have no idea of the scope restraints of the current app which might have been a factor for the current state.

It’s MIFF (Melbourne International Film Festival) time again in Melbourne so I downloaded the app to check out some of the films that would be playing. When I opened the app for the first time, I was a bit lost, I felt the functionality and structure was a little jumbled and the design could be better, especially when you have all the assets of movies at your disposal like film stills and posters. In this post I've outlined some of the problems I found using the current app and designed solutions to help address them.

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Problems & Solutions

As mentioned up top, we have no idea of the budget and constraints it took to create the app but we feel a few design tweaks could really help with the experience.

Usability

No onboarding

User onboarding is a pretty common practice for a user visiting the app for the first time. Having an onboarding process helps a

Problem

No user onboarding...

Solution

User onboarding is a pretty common practice to help a new user visiting the app for the first time. By creating an onboarding process for a first time user, you give the user an overview of some of the main features of your app and guide them into signing up/logging in. Giving them the option to set up their account at the start eliminates a pain point once a user goes to purchase a ticket as they can simply click a button to buy a ticket.

Onboarding and login flow

Sign up

Problem

  1. There is no option for logging in/sign up for first time users (onboarding).
  2. Waaaaaaay too many details and fields required.
A lot of fields

Solution

  1. Create an option to login/sign up in onboarding (mentioned above).
  2. Group, condense or reduce the amount of sign up requirements and fields. For

Categorising and grouping

Problem

The app seems to be a bit muddled in terms of

  • Search option is not visible enough, has too many options, hard to get to and clunky
  • General
  • Hard to find want you
Original home and film list screens

Solution

To build a great experience you have to work out what the user wants to do in your app. This is usually done through various UX exercises like user testing and research, however, for this article, we’ll work with assumptions. Some of the high-level categorization include:

  • Users want to see what’s on today.
  • Users want to search films or browse by various metrics.
  • Users want to purchase tickets.
  • Users want to be able to navigate the app with ease.

Let’s assume when a user first comes to the app (home) they'd be interested in seeing what’s on today, I'd also assume that users would want to view/find films using a faceted search with specific and relevant options like:

  • What’s on today.
  • Stand by.
  • By date.
  • By title.
  • By genre.

Browse by country and by venue have been excluded just reduce the possibility of the user being overwhelmed by options. This could be added into the redesigned format if user testing suggested that those options were popular.

By adding a secondary sliding navigation we reduce clutter and improve the UX.

Home film grouping

Search

Although we mentioned search functionality above, it’s important to highlight the improvements that could be made.

Problem

  • There is no general purpose search bar.
  • Users have to filter first to search for a film.
  • Search results are not great, if you don't enter the exact information.
Original search

Solution

  • Move to a general high level search bar so users can access at anytime in their journey.
  • Remove filter and replace with a Typeahead style search. This intuitively gives the user options as they are typing.
New

From a technology perspective that's something our Engineering team could implement using Elastic Search.

Navigation

Problem

I found a lot of the issues with the app navigation have to do with categorising and grouping. A few items in here link to the website which is fine, however some links display 2 hamburger navigation menus and a filter, that's where it becomes confusing as the experience is not consistent...

Too much on the menu

Solution

With the main items on screen (account, search etc) items down the hierarchy chain can be placed in a side nav. This still has some main items like ‘Plan your night’ which again has the same format (slider nav for venues and dining) as the Home/Films screens.

Keep it consistent

Ticketing and payment usability -

Problem

After selecting a film and choosing to buys a ticket, you then have to manually click the main slide out menu > navigate back to your account > choose checkout and pay for you tickets. 

Too many steps, I agree Jimmy

Oooff… That's way too many steps for a mobile app, also if you are not logged in or signed up, you are required to. This is a pretty standard practice for booking tickets, however some frustration could be removed again, by placing a login/sign up option within the onboarding process.

Not a great example of UX

Solution

Give the user the ability to purchase tickets on the one screen.

Individual film screen

Visual design

Assets usage

Problem

Doesn’t make use of dynamic assets like film stills, actor images or posters.

Solution

Incorporate these visuals.

Consistency

Problem

Inconsistency in design.

Solution

Once there is structure and order, a design language is much easier to implement.

General looks

Problem

It's not the prettiest app.

Solution

Make it pop, bedazzle, makeover - and other buzzwords.

Final Thoughts

A great user experience comes from putting the user first which is something we do at Sheda, in this article we've made assumptions on how movie goers would best be served and used this to inform the structure of the MIFF app which feeds into the visual designs.

I hope you enjoyed this as much as we did! If you are a part of MIFF and would like to chat about bringing these designs to life, contact us!

By

Matthew John

Senior Designer
@ Sheda
Matt is our Design Lead overseeing the entire process of UX, visual, interaction design and branding. Trained in graphic design, Matt has over 9 years experience designing clean UI, mobile and web applications for various platforms.

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